package com.lineage.server.templates;

public class L1ArmorSets {
  private int _id;
  
  private String _sets;
  
  private int _polyId;
  
  private int _ac;
  
  private int _hp;
  
  private int _mp;
  
  private int _hpr;
  
  private int _mpr;
  
  private int _mr;
  
  private int _str;
  
  private int _dex;
  
  private int _con;
  
  private int _wis;
  
  private int _cha;
  
  private int _intl;
  
  private int _defenseWater;
  
  private int _defenseWind;
  
  private int _defenseFire;
  
  private int _defenseEarth;
  
  private int _regist_stun;
  
  private int _regist_stone;
  
  private int _regist_sleep;
  
  private int _regist_freeze;
  
  private int _regist_sustain;
  
  private int _regist_blind;
  
  private int[] _gfxs;
  
  private int _modifier_dmg;
  
  private int _reduction_dmg;
  
  private int _magic_modifier_dmg;
  
  private int _magic_reduction_dmg;
  
  private int _bow_modifier_dmg;
  
  private int _haste;
  
  private int _sp;
  
  private int _hit_modifier;
  
  private int _bow_hit_modifier;
  
  private int _magiccritical_chance;
  
  public int getId() {
    return this._id;
  }
  
  public void setId(int i) {
    this._id = i;
  }
  
  public String getSets() {
    return this._sets;
  }
  
  public void setSets(String s) {
    this._sets = s;
  }
  
  public int getPolyId() {
    return this._polyId;
  }
  
  public void setPolyId(int i) {
    this._polyId = i;
  }
  
  public int getAc() {
    return this._ac;
  }
  
  public void setAc(int i) {
    this._ac = i;
  }
  
  public int getHp() {
    return this._hp;
  }
  
  public void setHp(int i) {
    this._hp = i;
  }
  
  public int getMp() {
    return this._mp;
  }
  
  public void setMp(int i) {
    this._mp = i;
  }
  
  public int getHpr() {
    return this._hpr;
  }
  
  public void setHpr(int i) {
    this._hpr = i;
  }
  
  public int getMpr() {
    return this._mpr;
  }
  
  public void setMpr(int i) {
    this._mpr = i;
  }
  
  public int getMr() {
    return this._mr;
  }
  
  public void setMr(int i) {
    this._mr = i;
  }
  
  public int getStr() {
    return this._str;
  }
  
  public void setStr(int i) {
    this._str = i;
  }
  
  public int getDex() {
    return this._dex;
  }
  
  public void setDex(int i) {
    this._dex = i;
  }
  
  public int getCon() {
    return this._con;
  }
  
  public void setCon(int i) {
    this._con = i;
  }
  
  public int getWis() {
    return this._wis;
  }
  
  public void setWis(int i) {
    this._wis = i;
  }
  
  public int getCha() {
    return this._cha;
  }
  
  public void setCha(int i) {
    this._cha = i;
  }
  
  public int getIntl() {
    return this._intl;
  }
  
  public void setIntl(int i) {
    this._intl = i;
  }
  
  public int getDefenseWater() {
    return this._defenseWater;
  }
  
  public void setDefenseWater(int i) {
    this._defenseWater = i;
  }
  
  public int getDefenseWind() {
    return this._defenseWind;
  }
  
  public void setDefenseWind(int i) {
    this._defenseWind = i;
  }
  
  public int getDefenseFire() {
    return this._defenseFire;
  }
  
  public void setDefenseFire(int i) {
    this._defenseFire = i;
  }
  
  public int getDefenseEarth() {
    return this._defenseEarth;
  }
  
  public void setDefenseEarth(int i) {
    this._defenseEarth = i;
  }
  
  public int get_regist_stun() {
    return this._regist_stun;
  }
  
  public void set_regist_stun(int i) {
    this._regist_stun = i;
  }
  
  public int get_regist_stone() {
    return this._regist_stone;
  }
  
  public void set_regist_stone(int i) {
    this._regist_stone = i;
  }
  
  public int get_regist_sleep() {
    return this._regist_sleep;
  }
  
  public void set_regist_sleep(int i) {
    this._regist_sleep = i;
  }
  
  public int get_regist_freeze() {
    return this._regist_freeze;
  }
  
  public void set_regist_freeze(int i) {
    this._regist_freeze = i;
  }
  
  public int get_regist_sustain() {
    return this._regist_sustain;
  }
  
  public void set_regist_sustain(int i) {
    this._regist_sustain = i;
  }
  
  public int get_regist_blind() {
    return this._regist_blind;
  }
  
  public void set_regist_blind(int i) {
    this._regist_blind = i;
  }
  
  public int[] get_gfxs() {
    return this._gfxs;
  }
  
  public void set_gfxs(int[] i) {
    this._gfxs = i;
  }
  
  public int get_modifier_dmg() {
    return this._modifier_dmg;
  }
  
  public void set_modifier_dmg(int _modifier_dmg) {
    this._modifier_dmg = _modifier_dmg;
  }
  
  public int get_reduction_dmg() {
    return this._reduction_dmg;
  }
  
  public void set_reduction_dmg(int _reduction_dmg) {
    this._reduction_dmg = _reduction_dmg;
  }
  
  public int get_magic_modifier_dmg() {
    return this._magic_modifier_dmg;
  }
  
  public void set_magic_modifier_dmg(int _magic_modifier_dmg) {
    this._magic_modifier_dmg = _magic_modifier_dmg;
  }
  
  public int get_magic_reduction_dmg() {
    return this._magic_reduction_dmg;
  }
  
  public void set_magic_reduction_dmg(int _magic_reduction_dmg) {
    this._magic_reduction_dmg = _magic_reduction_dmg;
  }
  
  public int get_bow_modifier_dmg() {
    return this._bow_modifier_dmg;
  }
  
  public void set_bow_modifier_dmg(int _bow_modifier_dmg) {
    this._bow_modifier_dmg = _bow_modifier_dmg;
  }
  
  public int get_haste() {
    return this._haste;
  }
  
  public void set_haste(int haste) {
    this._haste = haste;
  }
  
  public int get_sp() {
    return this._sp;
  }
  
  public void set_sp(int sp) {
    this._sp = sp;
  }
  
  public int get_hit_modifier() {
    return this._hit_modifier;
  }
  
  public void set_hit_modifier(int hit) {
    this._hit_modifier = hit;
  }
  
  public int get_bow_hit_modifier() {
    return this._bow_hit_modifier;
  }
  
  public void set_bow_hit_modifier(int hit) {
    this._bow_hit_modifier = hit;
  }
  
  public int get_magiccritical_chance() {
    return this._magiccritical_chance;
  }
  
  public void set_magiccritical_chance(int chance) {
    this._magiccritical_chance = chance;
  }
}
